The 4th Harvard Cup Human Versus Computer Chess Challenge

نویسندگان

  • Christopher F. Chabris
  • Danny Kopec
چکیده

The grandmasters were Michael Rohde, Patrick Wolff, Boris Gulko, Joel Benjamin, Ilya Gurevich, and Alexander Ivanov. The computers included two commerciallyavailable dedicated units and four PC programs. The dedicated units were ChessSystem R30 by TASC B.V. (operated by Chris Avery) and Renaissance SPARC by Saitek Industries Ltd. (operated by Andrew Metrick), and the PC programs were Kasparov's Gambit by Electronic Arts (operated by Marc Leski), BattleChess 4000 SVGA by Interplay Productions (operated by Mark Glickman), M-Chess Professional 3.42 by M Chess (operated by Roger LaFlair), and Socrates Exp by Heuristic Software (operated by Larry Kaufman and Don Dailey). The first two programs listed were commercially available, and the last two were prototypes of future versions of commercial products.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Future of Computer Chess

Computer-Chess Events have a long and illustrious history, beginning with New York in August 1970, when Monty Newborn and his organizing committee put together the first computer-chess tournament. From the earliest annual events in America, which used state-of-the-art technology (acoustic couplers!) for linking terminals and remote computers, through the first World Championship in Stockholm in...

متن کامل

Taxing Sugar-Sweetened Beverages: Not a “Holy Grail” but a Cup at Least Half; Comment on “Food Taxes: A New Holy Grail?”

In this commentary, we argue for the implementation of a sugar-sweetened beverage (SSB) tax as a tool to help address the global obesity and diabetes epidemics. Consumption of SSBs has increased exponentially over the last several decades, a trend that has been an important contributor to the obesity and diabetes epidemics. Prior evidence demonstrates that a SSB tax will likely decrease SSB con...

متن کامل

Deep Blue

Deep Blue was the first chess computer to defeat a reigning human world chess champion in a regulation match. A number of factors contributed to the system's success, including its ability to extract useful knowledge from a database of 700,000 Grandmaster chess games—a process that has implications for any non-chess knowledge-discovery application involv-A vast database of human experience can ...

متن کامل

Deep Blue: One Small Step for a Computer

Can a machine beat the human World Chess Champion in a match? This question had been around even before the existence of electronic computers, and the problem of creating such a computer had been one of the toughest problem in computer science. In 1996, Deep Blue proved that computers can beat the human World Chess Champion in a single game, and in May 1997, Deep Blue finally proved that comput...

متن کامل

The Ibm Deep Blue Supercomputer That Defeated World Chess Champion

Creating the first World Championclass chess computer belongs among the oldest challenges in computer science. When World Chess Champion Garry Kasparov resigned the last game of a six-game match against IBM’s Deep Blue supercomputer on 11 May 1997, his loss marked achievement of this goal. The quest for a “chess machine” dates back to 1769 when the Turk—with a human player hidden inside—debuted...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • ICGA Journal

دوره 18  شماره 

صفحات  -

تاریخ انتشار 1993